The Replacements
ASC would like to announce that Mike "The Specialist" Miller has been extended in his active Duty for the Military and will not be able to complete the preparations for "Rogue Nations"
ASC offers "The Replacement Game" on the same dates!
The Replacement Game
The replacement game will consist of 6 teams. These teams will be playing for control of 7 Control Points. Flags will be provided by ASC. There will be one flag of each color in a holder at the control point. These Flags may only be kept at the flag stations and cannot be removed by any team.
Each team will attempt to control as many control points as possible throughout the game. Points will be awarded to teams every 15 minutes based on the number of Flags they control at each check in.
Each team will begin with one Control Point turned to their color. The 7th will start Neutral. Each team will have a colored re spawn point near the control point where their team’s flag is initially hanging.
All teams will accrue points equally for flags held at each check in.
There will be a 7th team of “Replacements”. The 7th team may not hang a flag for any team, but they can remove any flag and make any point neutral. The Replacement team will not accrue points. They will only be in the game for the purpose of flag removal.
The Replacements can be bribed by any team for at least, one 140 round pod of paint. That will get you the services of the team for 30 minutes. Teams may negotiate with the Replacement’s command for use of the team. Obviously The Replacement team will always work for the highest bidder. In the event that the Replacement team is not in use, they may go neutralize control points at their discretion.
Teams may also negotiate with the Replacement team to leave their control flag alone. It will be up to the commander of the replacement team to decide on a price for non interference.
Teams will be red, blue, yellow, green, pink, and silver.
Teams bases and re spawns will be drawn with straws on the day of the game.
Bases will be, Combat Town, The Bunker, The POW camp, The Fort, The Landing Zone, and The Road to Nowhere. (The Road to Nowhere will be fortified with a "make shift" temp base. This base will be constructed from our 2 - ASC - APC's and some other small surprises Jerry has cooked up) Re Spawns will be in the area of these bases, but not within 150 feet of the control points.
Standard ASC house Rules:
All markers will chrono at 280 FPS or less
Marker hits will not count
Ghillie suits are Bullet rules
Rocket launchers may be used against hard targets such as buildings
- Buildings and towers must be hit on the target area by incoming rockets, or they will not count as a hit.
- Hard target hits will remove all players from that building and sends all those players to re spawn.
All players will tag in at re spawn to re enter the game.
All players will attend a mandatory safety briefing prior to game start
TEAMS ARE FILLING UP FAST!!!!!
GREEN IS BEING LEAD BY "THE DIRTY SWEATSHIRTS"
BLUE IS BEING LEAD BY "AMERICAN ANTHEM"
RED IS BEING LEAD BY "THE SANDBAGGERS" AND "THE WRAITHS"
PINK IS BEING LEAD BY "THE ALBANY MARSHALS"
SILVER IS BEING LEAD BY "THE WEAPONS OF MASS DESTRUCTION"
YELLOW IS BEING LEAD BY "THE TAIKOWSKI CRIME FAMILY"
AND FINALLY "THE REPLACEMENTS" WILL BE PLAYED BY MEMBERS OF "THE UNTOUCHABLES"
After Action report!
Well what a weekend...
This game was truly one of the best games I have played and run....
Here it is, the game write up and what I saw and scored. With six teams on the field, things got a bit silly. Lets follow the teams for a bit shall we??? OK.. Yellow. The Tachowski Crime Family. Initially they were smart, and quickly made an allied themselves with The Green DSS team, only to betray them on the first cooperative flag run of the day, and turn it yellow. This proved to be their undoing. As DSS made it a personal vendetta to beat Yellow down for the rest of the days events. Yellow made a nice comeback on day 2 though, Their deal with the Blue team allowed them to gain a decent number of points, and get them out of last place before the end of the day Sunday. All in all a great effort, by Yellow in a debut command role. Score total. 20 points (5th place)
Pink had a tougher event. Pink and Green went back and forth beating each other up for the first half of day one, Under the skilled leadership of Specialist, and Channel 10, Pink realized that in order to get more flags they would have to align with another team. They jumped into a Green alliance, along with Red, and the mercenaries, to form a large army for the second half of day one. That alliance was joined by blue for the last 30 minutes of day one. While they were skilled on the field and key in major battles they failed to get enough flags to put them in the lead. They were un-represented on day 2, and finished the weekend with 19 points. (6th place)
Red was lead by The Sandbaggers and they were smart and sneaky most of the weekend. When major battles were happening, The Red team was busy turning "soft" targets on the opposite ends of the field, when no one was looking. Coywolf's leadership lead them into the major alliance which red made personal against the Silver team. Armed with a massive Pink, Green, Red, Merc army, they commanded a major push to the sliver base at the end of day one. Forcing silver to use all of their resources defending their base. Red was well represented on Day 2 and made the other teams really work for any flags they had. A great group and very sportsman. They ended the weekend with 24 points (4th place)
Silver took a commanding lead on day one. Tim and Mike from the Weapons of Mass Destruction commanded a well organized and well run team. Even with mercenaries beating on their doors, they held their own, and commanded 2-3 flags at almost every check in. Clearly the winners of day one, and well ahead of the competition. They ended day one with 25 points. On day 2 Silver was not represented, but the command performance from day one counted, and they ended the weekend with their earned 25 points. This earned them 3rd place. Even though they did not play on day 2. Congrats on an awesome performace WMD. (3rd place)
In the end of it all we come down to 2 teams, Green and Blue. Both were in contention on day one only being a few points behind the leader.. silver. Green began day 2 with 19 points, and Blue with 21 points. Blue managed the ultimate betrayal as they lulled the silver team into a false sense of security, and then changed the silver base flag right at the end of day one - depriving Silver of 2 check in's keeping them 2 points down. Green lead the way against the Silver base at the end of day one, augmented by the Pink, Red and Merc teams, But a mis communication with the blue team forced a battle at the Sliver base flag, and neutralized it right before game end. Day 2 started off with a bang, and the Blue team (sneaky sneaky) made a deal with the starving yellow team, and agreed that if yellow left the blue region alone, they would swap flags off with yellow. This action gained points for both teams - even though the sneaky blues managed a few more flags at the check in's... HMMMMM???? Green would have none of that, and fought their way up and down 2-3 flags at check in's. Green in their great battling, with no deals on the board were taking a lot of heat from red to their South and more heat from the combined Blue/Yellow alliance to the North and West. Green expended all of their resources and while reloading, Blue/yellow, and red locked them out. Taking 2 flags each for 2 check ins. Green came back on the field with a vengeance, and fought their way to three flags for the next to last check in, but the Blues, would not relinquish a lead.
Final scores... Green 31... Blue 39....
Green 2nd place.
Blue 1st place.
Thanks guys for all the support! I had a great time at this event. It was as much fun to ref and watch as it was for you guys to play it. Honor and integrity prevailed and the game was a HUGE success!
